Release Date & Launch Times
One global unlock instant, thirteen zones, and a straight answer on early access. The table below is the PT instant converted, not a set of separately published regional times.
11:00 AM PT on 13 October 2026 = 18:00 UTC. Your local time is shown on the release date page.
Your local time
18:00 UTC, 13 October 2026Read from your device's own timezone. If it disagrees with the table, trust this line.
- Release date
- October 13, 2026
- Global unlock
- 11:00 AM PT, October 13, 2026 = 18:00 UTCConfirmed
- Platforms
- PC (Steam) · PC (Epic Games Store) · PlayStation 5 · Xbox Series X|S
- Xbox Game Pass
- Day one, Ultimate tier
- Early access
- None. Confirmed by the publisher.
- Preload
- Not announced. No preload window has been published by any storefront.
- Physical release
- Disc versions ship for PlayStation 5 and Xbox Series X|S
- Delays
- One: September 24 → October 13, announced 12 June 2026
Treat minute-level precision as an estimate
Unlock times by time zone
| Zone | Local time | Offset |
|---|---|---|
| Pacific Time (PT)PT | 11:00 AM3, 2026 | UTC-07:00 |
| Mountain Time (MT)MT | 12:00 PM3, 2026 | UTC-06:00 |
| Central Time (CT)CT | 1:00 PM3, 2026 | UTC-05:00 |
| Eastern Time (ET)ET | 2:00 PM3, 2026 | UTC-04:00 |
| Brasilia Time (BRT)BRT | 3:00 PM3, 2026 | UTC-03:00 |
| British Summer Time (BST)BST | 7:00 PM3, 2026 | UTC+01:00 |
| Central European Summer Time (CEST)CEST | 8:00 PM3, 2026 | UTC+02:00 |
| India Standard Time (IST)IST | 11:30 PM3, 2026 | UTC+05:30 |
| China Standard Time (CST)CST | 2:00 AM4, 2026 | UTC+08:00 |
| Japan Standard Time (JST)JST | 3:00 AM4, 2026 | UTC+09:00 |
| Korea Standard Time (KST)KST | 3:00 AM4, 2026 | UTC+09:00 |
| Australian Eastern Time (AET)AET | 5:00 AM4, 2026 | UTC+11:00 |
| New Zealand Daylight Time (NZDT)NZDT | 7:00 AM4, 2026 | UTC+13:00 |
Source: PlayStation Store listing for Valor Mortis, cross-checked against Insider Gaming's launch FAQ. Every row is the same instant (18:00 UTC) expressed in a different zone, which is why the date rolls to October 14 east of roughly UTC+8.
What happened between announcement and launch
- Confirmed
Announced at Gamescom Opening Night Live
One More Level reveals its first wholly owned IP as a first-person soulslike set in an alternate-history Napoleonic Europe.
- Reported
First Steam playtest
An invite-style Steam playtest lets press and players sample the combat loop before the demo goes public. Player accounts of it describe roughly an hour of content, one area, two elite enemies and one boss.
- Confirmed
Public Steam demo goes live for Next Fest
Free, Steam-exclusive. It peaks at 1,886 concurrent players on its first day (SteamDB) and places among the showcase's top demos. Note for later: the studio has since confirmed the demo levels titled Chapter I and Chapter VII were bespoke reconstructions built for Next Fest, not the retail chapters.
- Confirmed
Release date announced at the Xbox Games Showcase
Dated for September 24, 2026 with day-one Xbox Game Pass and Xbox Play Anywhere support.
- Confirmed
Delayed to October 13, 2026
Lyrical Games and One More Level push the date back roughly three weeks.
- Confirmed
Steam Next Fest begins
The studio's welcome post already flags the design risk it will spend the whole project fighting: the first-person perspective causing problems with spatial awareness and combat readability.
- Confirmed
Demo returns for the summer showcase season, and the Rapier arrives
The studio's post introduces the Rapier and states its mechanic outright: unlike the Sabre it has no block at all, defending only through perfectly timed parries, and in exchange it can break enemy weak points without using a firearm.
- Confirmed
The studio answers the demo's four biggest criticisms by name
A development log commits to four areas: combat readability, hitbox range and enemy staggering; boss variety and the difficulty curve caused by skipping from Chapter I straight to Chapter VII; CPU optimisation and enemy performance cost; and the balance between platforming and combat.
- Confirmed
Gone gold
The disc version is ready for printing. The same post names the first-person readability problem again, in the studio's own words: environmental awareness, field of view and sense of depth perception are all harder to convey in first person.
- Confirmed
Story trailer at gamescom
Establishes William's dilemma, Napoleon as a voice rather than a presence, and The Shrike as the other pole of the loyalty choice.
- Confirmed
Final stretch update: demo offline date, and what the demo actually was
The studio announces the demo goes offline on September 8, states that the demo chapters were bespoke reconstructions that could not receive retail fixes, and confirms that in the full game General Lothaire is the Chapter II boss rather than a Chapter I wall.
- Confirmed
Demo goes offline
The free demo is delisted from Steam. There has been no trial since and none has been announced.
- Confirmed
Price revealed, pre-orders ruled out, 20-hour story confirmed
The publisher states $39.99 standard and $59.99 Deluxe, confirms the game is a 20-hour story, commits to multiple free post-launch updates, answers the pre-order question with a no, and mentions dynamic FOV scaling as a readability system for large bosses.
- Confirmed
China region pricing announced
¥168 standard and ¥248 Deluxe, reported identically across Chinese outlets.
- Confirmed
Press hands-on embargo lifts
Preview coverage lands from Fextralife, WayTooManyGames, Game Rant and others, generally framing the combat as closer to Bloodborne than Dark Souls.
- Confirmed
Full voice cast revealed
Vincent Cassel as Napoleon, Jennifer English as The Shrike, James Alexander as William Dowsett, plus the supporting cast.
- Confirmed
Gameplay overview trailer
A nine-minute narrated walkthrough of the combat loop, the weapon philosophy and the Catalyst, Lantern and Amber progression. Still the best single piece of official material about how the game works.
- Confirmed
Full trophy list published
39 trophies appear across trophy trackers, naming ten encounters that the pre-release footage never showed.
- Confirmed
Launch
Unlocks at 11:00 AM PT across PC, PlayStation 5 and Xbox Series X|S. Day-one on Xbox Game Pass Ultimate. No preload exists, so the 50 GB download begins at unlock.
Release date questions
What time does Valor Mortis unlock?
The PlayStation Store listing puts the unlock at 11:00 AM Pacific on October 13, 2026, which is 18:00 UTC. That converts to 2:00 PM Eastern, 7:00 PM UK, 8:00 PM Central Europe, and 2:00 AM on October 14 in China.
Is there early access or a preload head start?
No. The publisher has confirmed there is no early access of any kind. A purchased copy and a Game Pass copy unlock at the same instant.
Has Valor Mortis been delayed?
Yes, once. It was dated for September 24, 2026 at the Xbox Games Showcase in June, then pushed to October 13, 2026 four days later.