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Valor MortisGuide & Wiki

PC System Requirements & Fixes

The published spec is unusually thin: memory, DirectX and storage only, with no CPU or GPU line at all. This page reproduces exactly what the publisher has released, flags what is missing, and covers the launch-day problems the numbers do not warn you about.

Minimum

Confirmed
OS
64-bit processor and operating system
Memory
16 GB RAM
DirectX
Version 12
Storage
50 GB available space
CPU
Not published
GPU
Not published

Steam's own minimum block still carries the line 'TBD for final release'.

Recommended

Confirmed
OS
64-bit processor and operating system
Memory
16 GB RAM
DirectX
Version 12
Storage
50 GB available space
CPU
Not published
GPU
Not published

Recommended and minimum are identical on every published field, which usually means the real recommended spec has not been set yet.

Why minimum and recommended are identical

Every field that is published is the same in both columns, and the minimum block still carries the line “TBD for final release”. That almost always means the real recommended specification has not been set yet, not that the game is unusually easy to run. Do not read this as “any 16 GB machine will do”.

Source: Steam appdetails for appid 2828710, snapshot verified Oct 8, 2026

What the published numbers do not tell you

The one published performance data point comes from a hands-on session on a machine that is far above any realistic minimum: 1440p, maximum settings, ray tracing enabled, RTX 4090 and i9-13900K. It held around 80 FPS and dropped below 60 in scenes with water, fire and heavy particle effects. The same write-up raised doubts about whether consoles will hold a locked 60.

That is one reviewer, one build, and before the day-one patch. It is also the only evidence anyone has. If you are on anything below a high-end discrete GPU, the honest advice is to wait for post-launch benchmarks rather than pre-order, because a memory floor of 16 GB is not a proxy for GPU load.

The good news: the demo shipped with a graphics menu described as unusually complete for a pre-release build, so there should be room to turn things down. Treat ray tracing as the first setting to sacrifice, then shadows.

PlayStation 5
Native. Supports HDR and the DualSense feature set.
Xbox Series X|S
Native. Xbox Play Anywhere, so a digital purchase carries save data between console and PC.
Steam Deck
Not officially verified. No Steam Deck compatibility rating had been published at the time of writing.
Nintendo Switch 2
No announcement. The publisher has said nothing either way, and no port has been listed on any storefront.
Last-gen consoles
Not supported. PlayStation 4 and Xbox One are not listed on any storefront.

Launch day troubleshooting

Crashes on launch

Likely cause: The usual suspects: outdated GPU drivers, a DirectX 12 feature-level mismatch, or overlays hooking the renderer.

  1. 01Update your GPU driver to the current release, not the last one you installed.
  2. 02Disable in-game overlays (Steam overlay, Discord, vendor capture tools) one at a time.
  3. 03Verify the game files through your launcher.
  4. 04If you are below DirectX 12 feature level 12_1, that is a hardware limit rather than a settings problem.

Stutter in the first minutes of a session

Likely cause: Shader compilation and asset streaming, which is normal on a first run.

  1. 01Play through one area without quitting before you judge the frame rate.
  2. 02Install to an SSD. The publisher's requirement lists 50 GB of space and the engine is a modern streaming renderer; a spinning disk will hurt.

Frame drops in water, fire and heavy particle scenes

Likely cause: Effect-heavy scenes, reported even on high-end hardware.

  1. 01Drop ray tracing first, then shadow quality.
  2. 02Cap the frame rate rather than chasing an uncapped number; consistency matters more than a peak here.

Mouse and keyboard feels imprecise

Likely cause: A first-person soulslike with controller-first combat tuning.

  1. 01Demo impressions were candid that keyboard and mouse worked but never felt ideal, and that a controller was clearly preferred.
  2. 02If you have one, use it. If you do not, look for a sensitivity and aim-assist pass in the settings before blaming your mouse.

Accessibility and assist options

There is no difficulty selector, but the game ships four assist options that change how hard it is to execute rather than how hard the encounters are. Target Lock pins the camera to an enemy, which matters enormously in a first-person soulslike where you have no peripheral view of what is behind you. Combat Assist makes melee swings snap toward the target. Instant Restart skips the death screen, which is purely a convenience and should be on from the start. Quick Cast removes a confirmation step from Transmutations.

These were present in the demo and are confirmed by the hands-on coverage, so they are not a post-launch promise. Turning on Target Lock and Instant Restart costs you nothing in terms of the intended experience and removes two of the most common sources of frustration.

  • Target Lock

    camera locks onto an enemy

  • Combat Assist

    melee swings snap toward the target

  • Instant Restart

    skips the death screen so retries are immediate

  • Quick Cast

    casts Transmutations without a confirmation step

  • Also listed on Steam

    Steam lists full controller support, DualShock and DualSense support, custom volume controls, subtitle options, stereo and surround sound, HDR, Steam Cloud and Family Sharing.