Status: delisted. The demo was a Steam-exclusive free download hosted on its own store app (appid 4641840), separate from the retail game (appid 2828710). It arrived on June 7, 2026, peaked at 1,886 concurrent players on that first day, and has since been taken down. If you are looking for a way to try before you buy, there isn't one. The publisher has not announced a replacement trial.
What it contained was not a tutorial slice. The demo presented two levels that sit far apart in the game's structure: Chapter I — Revival, which introduces the world, the lantern loop and the combat system, and Chapter VII — Witch Hunt, which drops you into a plague-hardened town with a full kit you did not earn. The difficulty jump between the two was the loudest single piece of feedback the studio acknowledged afterwards, and “readability, and the difference between blocking and parrying” were named publicly as things to improve.
There is an important caveat the developer added later, and it changes how you should read any demo impression including this page. Those levels were bespoke reconstructions built for Steam Next Fest, not the retail chapters. The studio said so directly, and gave the reason it mattered: because they were a separate build, the retail optimisation, balancing and bug fixes could not be backported into them. So where the demo felt rough or unfair, that is a property of a showcase build rather than evidence about the game shipping on October 13.
Sirus Gaming, who played roughly three hours, described the ordinary enemies as the most satisfying part of the demo and the two bosses as exams you cannot pass by attacking. That is the shape of the feedback across every hands-on report: the moment-to-moment combat lands, and the boss design pushes you into one specific answer.
- Status
- Delisted — no longer downloadable
- Availability
- Steam only, limited time
- Went live
- June 7, 2026
- Went offline
- September 8, 2026 (date given by the developer)
- Store app
- Steam appid 4641840 (separate from retail)
- Levels
- Chapter I — Revival · Chapter VII — Witch Hunt
- Important caveat
- Both levels were bespoke reconstructions built for Steam Next Fest, not the retail chapters. Retail fixes could not be backported into them.
- Bosses
- Two: General Lothaire · High Justicar Aurelius
- Length
- Pitched at 8–10 hours, landed near 3–5
- Peak players
- 1,886 concurrent on 2026-06-07
- Save carry-over
- Not announced. Assume no.
The developer feedback that mattered
After the demo, the studio said it would work on attack wind-up readability, making the difference between blocking and parrying clearer, key rebinding, target lock and camera behaviour. It also acknowledged that the jump from Chapter I to Chapter VII was too steep. Every one of those is a real complaint the demo earned, and hitting them is the main reason to be optimistic about the retail build.