All Bosses & How to Beat Them
Ten named encounters, a consistent approach framework for each, and an honest label on every claim. Two of these fights were playable in the demo. The other eight were named by the published trophy list on 5 October 2026, which is why they appear with their names as fact and their tactics as inference.
How to read these pages
Each boss page separates three levels of evidence. Confirmed means the publisher, official footage or the trophy list says so. Reported means a hands-on journalist fought it and said so. Inference means we are reading the confirmed name, the trophy wording and the game's own systems. We do not present guesses as data, and we do not refuse to write the page either.
The encounter list
- Chapter IIDemoGeneral Lothaire, the Eagle-BearerThe demo's first wall. In the retail game he is a Chapter II boss, and that single change is the fix.ConfirmedTorn Banner
- Chapter VIIDemoHigh Justicar Aurelius, Last of the FaithfulThe parry exam. Stop attacking and start reading.ConfirmedTrue Oath
- Full gameThe Iron MarshallNamed by the trophy list. Everything else is a hypothesis until launch.ReportedUltima Ratio Regum
- Full gameThe SphinxA plague-mutated beast encounter, judging by the name and the game's bestiary framing.ReportedNot a Cat Person
- Full gameThe SlaughtermillThe name reads industrial. Expect the encounter to be built around the arena as much as the enemy.ReportedQuixotry
- Full gameThe BrideThe trophy name is a metal band reference. The encounter is likely the game's horror centrepiece.ReportedMy Dying Bride
- Full gameExperiment 83A lab-numbered horror. Expect something assembled rather than born.ReportedLament of the Limbs
- Full gameThe OrphanDemo impressions flagged one story beat that stuck with them: the lost children.ReportedCoup de Grâce
- Late gameNephtis SuperiorisAlmost certainly the thing the plague is.ReportedBehemoth
- EndgameThe EntityThe conspiracy the game keeps promising. "In His Own Image" is the tell.ReportedIn His Own Image
The universal approach
Break posture, do not drain health
Every confirmed account of a Valor Mortis boss describes the same win condition: parry inside the combo, fill the stagger bar, take the critical. Attrition loses.
Bring the answer, not the biggest number
Fire for anything that ignores blades, Stasis for crowds and summons, Shield when you have to walk into fire. The publisher names weapon-to-enemy matching as a design pillar for a reason.
Spend Catalysts before the door
Unspent Catalysts drop where you die. Walking into a boss with a bank you never claimed is choosing to risk two things at once.
Boss questions
How many bosses are in Valor Mortis?
Ten named encounters: General Lothaire, Justicar Aurelius, Iron Marshall, The Sphinx, Slaughtermill, The Bride, Experiment 83, The Orphan, Nephtis Superioris, The Entity. Two of those were playable in the demo. The other eight were named by the published trophy list.
Which boss is the hardest?
Nobody can answer that honestly yet, because eight of the ten have never been played outside the studio. What can be said is that both demo bosses are exams on parrying, and pre-release coverage expects that pattern to continue.
What is the first boss in Valor Mortis?
General Lothaire, the Eagle-Bearer, at the end of Chapter I — Revival. He fights with a polearm and a longsword at once and is the fight most players will lose several times.